Launch Wars S5: Iron Siege
How to Play
A free game played on real internet domains. Read this once and you will know everything that matters.
The Walkthrough
Six steps from first tap to payday. Steps you have already done light up on this device.
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Step 1 of 6To doWelcome
A free season game built on real internet domains. Enlisting is one wallet signature: no transaction, no gas, and nothing in your wallet can move. Medals are just points. More points, bigger share of the cash pool at season end.
How Doma works
Every stronghold is a real domain turned into a token on Doma Protocol. Four plain cards cover the whole machine, checked against the official docs.
Doma bridges real domain registrars onto a blockchain built for domains. The domain keeps working as a normal web address while it gains an onchain token. Fractionalizing locks that ownership token in a Doma contract and issues a fixed supply of smaller tokens, so many people can each own a piece.
Buy right here: tap any live stronghold on the map, pick an amount from $1, approve once, and the token is in your wallet seconds later. You pay in USDC.e on the Doma chain. Need some? Sign in at app.doma.xyz with Google and top up by card or Apple Pay, or bridge USDC with the prefilled Stargate link and buy from your own wallet. Either way the tokens sit in your wallet, never with us.
New domain tokens start on a launchpad with a bonding curve, a funding bar with a fixed start and end price. When buying fills the bar, the token graduates onchain into an open liquidity pool. That graduation is what this game calls a breach, and it is the moment a stronghold's full share unlocks.
A domain can be bought out onchain at a price with manipulation protection built in. If that ever happens, token holders can redeem their tokens for stablecoins. You never need this to play, it is simply how the ground under the game works.
The cards above are checked against docs.doma.xyz. When in doubt, the official docs win.
The Field Manual
The complete reference, in the order a new commander asks the questions. Tap any section to open it.
What this is, in one breath
A short list of real internet domains sits on the front. You pick a tank, play the arcade, and fight one war machine a day with everybody else. If you want, you can also hold a piece of a domain from $5. Medals are just points. More points, bigger share of the cash pool at season end. Holding earns Medals every day, and playing adds more.
Enlist, pick a tank, play every arcade game and join the daily fight without spending anything.
$700 is set aside as the season pool. Every stronghold puts a piece of it in: the full share on a breach, or its peak siege percent if the wall stands. The pool then splits by Medals.
There are no rival teams. Every commander fights in The Iron Column, and the strongholds are the opponent.
The one money rule
Every dollar you hold in a wall earns Medals every day, and on Aug 17 the $700 pool splits by Medals among qualified holders.
When a wall breaches, its posted bounty pays after a 2 day hold check: half to the Founders who bought in its first 24 hours, half to everyone who bought after, counted by what you still hold.
Games, raids and posts pay Shells plus a small daily Medal bonus that never beats holding. A wall that never breaks still puts its peak percent into the pool, and whatever the walls keep goes to the garrisons, the commanders still holding a wall that already breached. Hold $5 or more on at least 3 separate days to be in the cash split, which is an anti-bot check and nothing else. Your own cut depends on Medals, and that is why we never say you will win a fixed amount.
Every stronghold pays into the season pool: its full share when it gets BREACHED, or its peak siege percent if the wall never falls. At season end the pool splits by Medals among qualified holders, and whatever the walls keep goes to the garrisons, the commanders still holding a wall that already breached. Nothing here is guaranteed money, so never spend what you cannot hold.
- Season pool $700: split by Medals among qualified holders when the season settles. Hold $5 or more on at least 3 separate days, an anti-bot check and nothing else.
- Breach bounties $300: posted per wall and paid after a 2 day hold check. Half goes to the Founders who bought in that wall's first 24 hours, half to everyone who bought after, both counted by what you still hold.
- The wallet that fires the breach shot takes the Wallbreaker card and a season title, not cash.
- Honors pay no cash. The five finale titles are named at the Aug 17 ceremony.
- Nothing here is guaranteed money. Never spend what you cannot hold.
Nothing here is guaranteed money. Token prices move and can fall. This is a game, not investment advice, so never spend more than you are happy to hold.
Getting started
Five steps. The first four cost nothing at all.
Open the enlist page and connect a wallet. You sign one short text message so we know the wallet is yours. There is no transaction, no gas fee and no approval.
20 real machines sit in the garage. Any Tier 1 tank is a free pick and you can change it whenever you like. Your tank is never tied to money.
Eight faces, any gender, free to pick and free to swap. This is only how you look, it changes nothing else.
4 field exercises are open right now, and once a day the whole Column fights one war machine together. Both pay Medals, and both are free.
Open the map, pick a stronghold and buy any amount from $5 on the Doma app. The token stays in your own wallet. From then on you earn Medals every day you keep holding.
No crypto yet? The Doma app can make a wallet for you with a Google sign in, and it takes a card or Apple Pay.
The crypto part, in plain words
Five short answers. Skip ahead if you already know this.
Every stronghold on the front is a real internet domain that has been turned into a token on Doma. Owning a piece of the token means owning a piece of the domain's onchain value. That is the ground this war is fought on.
Each stronghold has a funding bar called a bonding curve. When enough buying fills that bar, the domain graduates onchain. We call that moment the breach, and it is the whole point of the siege.
FDV is the fully diluted value, the price of one token multiplied by all tokens that will ever exist. Bigger strongholds need a bigger raise to breach. That is why the pricey ones unlock a bigger slice of the pool.
Tap any stronghold on the map and buy right there in the app: pick $1, $5 or $25 or type your own amount, approve once, and the token is in your wallet seconds later. You pay in USDC.e on the Doma chain, and holding $5 or more is what puts you in the cash split. Never share your seed phrase with anyone, including us.
Medals are just points. More points, bigger share of the cash pool at season end. Holding a stronghold from $5 earns Medals every single day, and Medals decide your share when strongholds breach. Selling early stops the drip and weakens the siege. The Column wins by staying on the field.
Your HQ
Every commander gets a bunker. It saves what you pick, it fills up as you play, and other people can visit it.
20 real machines across 5 tiers. Tier 1 is a free pick at enlist, and the rest unlock with Shells you earn by playing.
Eight faces stand beside the tank. Free pick, free swaps, and purely cosmetic.
Upgrades are earned in the field, never sold for cash. Here is what each one does.
Five camo finishes, free to repaint any time. Decals are earned in the field or unlocked with Shells from playing, never sold for cash.
Played a past season? Your old ship, hull and figure come home to the shelf. Earned, never bought.
Every commander has a public garage page you can share. It shows the tank and the trophies, never any money.
The arcade
Field exercises you can play right now, free, with or without a wallet. Skill is what extends a run: there is nothing here you can win by tapping.
Man the gun on your own tank through a ruined city. Double tap for the cannon, then reach extraction alive.
Hold the valley alone against wave after wave, and drive out for the supply drops.
Fly a three-leg sortie straight down over the front. Slide across the corridor, dodge the flak, and put bombs on the tanks and bases below: the bomb rack is where the points are.
Runs pay a little. Your first scored run of the day pays 10 Medals, everything that is not holding shares one ceiling of 40 Medals a day, and you get 3 scored attempts per game per day. Holding is the main engine, the arcade is the fun on top.
The daily fight
Once a day the whole Column fights one war machine together. Join today and it resolves tomorrow at 14:00 UTC, so joining early is never wasted.
It is everybody against the machine, so every extra commander who joins improves the odds for the whole team. Asking a friend to join genuinely helps.
The daily fight pays Medals and cosmetics only. It never touches the strongholds and it never touches the pool.
Safety, plainly
Joining asks for one wallet signature. It is a plain text message: no transaction, no gas, no approvals, and nothing in your wallet can move from it. If any prompt ever asks for more than a signature, close it and report it on the radio.
Anything you buy sits in your own wallet on the Doma app. We never hold it, and we can never move it or take it.
Your seed phrase, or recovery words, should never be typed into any website and never sent to anyone, including us. Anyone who asks for it is trying to steal from you.
Rewards, support and announcements all happen in the open on Discord. Treat any private message offering help or a prize as a scam.
Ready to enlist?
Enlist free, pick your tank and look around the bunker. You can decide about holding later.
Enlist freeEvery stronghold pays its peak. A breach pays in full. Nothing here is guaranteed money.